Pac-Mania (パックマニア Pakku-Mania?) is an arcade video game in the Pac-Man series, released by Namco in 1987 and distributed by Atari Games in the United States and Europe. It runs on Namco System 1 hardware and was the last Pac-Man game to run on an arcade cabinet until 1996. It is a pseudo-3D interpretation of the classic maze game genre using an isometric view and features most elements of the original Pac-Man, as well as several new features.
Identifier sg_Pac-Mania_1991_Namco_Sculptured_Software_Tengen_USMediatype softwareScanner Internet Archive Python library 0.5.2Publicdate 2014-05-06 03:20:30Addeddate 2014-05-06 03:20:30Emulator_ext binEmulator genesisCreator Namco/Sculptured Software/TengenDate 1991Year 1991Language English
As in Pac-Man, the objective of Pac-Mania is to score as many points as possible. The player controls Pac-Man and attempts to eat all the dots in a maze, while avoiding being caught by ghosts that roam the maze. The player can eat power pellets that cause the ghosts to turn dark blue and become vulnerable; the player can then eat these ghosts for extra points, sending them back to their pen to return to their original colour and behaviour.
Pac-Mania contains several new features and significant differences from its original counterpart. The most noticeable change is the view used, cabinet projection, an oblique pseudo-3D format, in which Pac-Man always occupies the center of the screen and a virtual camera moves around the level to follow him. In addition, the player can press a button to cause Pac-Man to bounce, allowing him to evade most ghosts by bouncing over them. However, Pac-Man cannot as easily bounce over the green and steel gray ghosts because they bounce whenever the player presses the bounce button.
Pac-Mania was ported to the Nintendo Entertainment System in 1990, and the Sega Genesis/Mega Drive in 1991 by Tengen, with the NES version being unlicensed. Neither port was released in Japan.